gdharness
One of the ways to connect Gdharness
A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.
gdharness allows an agent to interact with a running Godot game by inspecting its state, inputting commands, and reading editor output, enabling agents to understand and control game elements.
- Version:
- 1.3.72
- Publisher:
- GitHub Actions
- Company:
- Aureliolo (third-party)
- Summary written by google/gemini-2.5-flash-lite from the server’s own site and README; facts above come from the registries.
- Logo: https://github.com/Aureliolo/gdharness/actions/workflows/ci.yml/badge.svg
Install
Generated from the server’s transport data — never hand-written. Placeholders in angle brackets are yours to fill.
Run it with its own identity, a budget you set, and every call audited — no local config to keep in sync.
Add to a connect0 projectYou will sign in first, then land back on this page.
What it can do
No capability summary yet — the publisher has not declared one and it has not been verified.