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gdharness

One of the ways to connect Gdharness

A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.

gdharness allows an agent to interact with a running Godot game by inspecting its state, inputting commands, and reading editor output, enabling agents to understand and control game elements.

Version:
1.3.72
Publisher:
GitHub Actions
Company:
Aureliolo (third-party)
Summary written by google/gemini-2.5-flash-lite from the server’s own site and README; facts above come from the registries.
Logo: https://github.com/Aureliolo/gdharness/actions/workflows/ci.yml/badge.svg

Install

Generated from the server’s transport data — never hand-written. Placeholders in angle brackets are yours to fill.

Run it with its own identity, a budget you set, and every call audited — no local config to keep in sync.

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What it can do

No capability summary yet — the publisher has not declared one and it has not been verified.

gdharness MCP server — setup for Claude Code, Cursor and VS Code · connect0