godot-mcp
One of the ways to connect Godot
MCP server that gives AI assistants eyes and hands in the Godot editor: scene editing, input injection, deterministic game-time control, and live runtime state for agent-driven playtesting
Lets an AI assistant interact with the Godot game engine, enabling it to inspect and modify scenes, run the game, playtest with deterministic inputs, observe runtime state, and even execute GDScript within the game for scenario setup.
- Version:
- 4.1.11
- Publisher:
- satelliteoflove
- Company:
- Satellite of Love (third-party)
- Summary written by google/gemini-2.5-flash-lite from the server’s own site and README; facts above come from the registries.
- Logo: https://github.com/satelliteoflove/godot-mcp/actions/workflows/ci.yml/badge.svg
Install
Generated from the server’s transport data — never hand-written. Placeholders in angle brackets are yours to fill.
Run it with its own identity, a budget you set, and every call audited — no local config to keep in sync.
Add to a connect0 projectYou will sign in first, then land back on this page.
What it can do
No capability summary yet — the publisher has not declared one and it has not been verified.