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MCP server directory

godot-mcp

One of the ways to connect Godot

MCP server that gives AI assistants eyes and hands in the Godot editor: scene editing, input injection, deterministic game-time control, and live runtime state for agent-driven playtesting

Lets an AI assistant interact with the Godot game engine, enabling it to inspect and modify scenes, run the game, playtest with deterministic inputs, observe runtime state, and even execute GDScript within the game for scenario setup.

Version:
4.1.11
Publisher:
satelliteoflove
Company:
Satellite of Love (third-party)
Summary written by google/gemini-2.5-flash-lite from the server’s own site and README; facts above come from the registries.
Logo: https://github.com/satelliteoflove/godot-mcp/actions/workflows/ci.yml/badge.svg

Install

Generated from the server’s transport data — never hand-written. Placeholders in angle brackets are yours to fill.

Run it with its own identity, a budget you set, and every call audited — no local config to keep in sync.

Add to a connect0 project

You will sign in first, then land back on this page.

What it can do

No capability summary yet — the publisher has not declared one and it has not been verified.