MCP server directory

Unreal Engine

One of the ways to connect Unreal Engine

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via Remote Control API. Built with TypeScript and designed for game development automation.

EngineWire connects AI assistants like Claude, Cursor, and VS Code to a running Unreal Editor, enabling them to build levels, Blueprints, UI, materials, and effects through a native C++ editor plugin.

Version:
latest
Publisher:
ChiR24
Summary written by google/gemini-2.5-flash-lite from the server’s own site and README; facts above come from the registries.

Install

Generated from the server’s transport data — never hand-written. Placeholders in angle brackets are yours to fill.

Run it with its own identity, a budget you set, and every call audited — no local config to keep in sync.

Add to a connect0 project

You will sign in first, then land back on this page.

What it can do

As declared by the publisher

Tools · 23

  • animation_physics
  • build_environment
  • control_actor
  • control_editor
  • inspect
  • manage_ai
  • manage_asset
  • manage_audio
  • manage_blueprint
  • manage_character
  • manage_combat
  • manage_effect
  • manage_gas
  • manage_geometry
  • manage_interaction
  • manage_inventory
  • manage_level
  • manage_level_structure
  • manage_networking
  • manage_pcg
  • manage_sequence
  • manage_tools
  • system_control