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MCP server directory

godot-mcp

One of the ways to connect Godot

The most complete MCP server for Godot Engine 4.x — 386 tools. Let Claude, Cursor, Copilot, Windsurf or any MCP client edit .tscn scenes, .tres resources, GDScript and shaders, drive the live editor, and control the running game (freeze, frame-step, scree

This Model Context Protocol server provides 386 tools for AI assistants to interact with Godot Engine projects, enabling them to read/write project files, drive the live editor, and control the running game.

Version:
1.12.18
Publisher:
yanhuifair
Company:
yanhuifair (third-party)
Summary written by google/gemini-2.5-flash-lite from the server’s own site and README; facts above come from the registries.
Logo: https://github.com/yanhuifair/Godot-MCP/actions/workflows/ci.yml/badge.svg

Install

Generated from the server’s transport data — never hand-written. Placeholders in angle brackets are yours to fill.

Run it with its own identity, a budget you set, and every call audited — no local config to keep in sync.

Add to a connect0 project

You will sign in first, then land back on this page.

What it can do

No capability summary yet — the publisher has not declared one and it has not been verified.