godot-mcp
One of the ways to connect Godot
The most complete MCP server for Godot Engine 4.x — 386 tools. Let Claude, Cursor, Copilot, Windsurf or any MCP client edit .tscn scenes, .tres resources, GDScript and shaders, drive the live editor, and control the running game (freeze, frame-step, scree
This Model Context Protocol server provides 386 tools for AI assistants to interact with Godot Engine projects, enabling them to read/write project files, drive the live editor, and control the running game.
- Version:
- 1.12.18
- Publisher:
- yanhuifair
- Company:
- yanhuifair (third-party)
- Summary written by google/gemini-2.5-flash-lite from the server’s own site and README; facts above come from the registries.
- Logo: https://github.com/yanhuifair/Godot-MCP/actions/workflows/ci.yml/badge.svg
Install
Generated from the server’s transport data — never hand-written. Placeholders in angle brackets are yours to fill.
Run it with its own identity, a budget you set, and every call audited — no local config to keep in sync.
Add to a connect0 projectYou will sign in first, then land back on this page.
What it can do
No capability summary yet — the publisher has not declared one and it has not been verified.